During the tutorial for Week 2 as a group we went through a few of the google applications, such as blogger, docs and sites.
A brief discussion was held about the prescribed readings for the week which were on the following topics:
- Smart Classrooms Framework
- ICT Certificate
- TPACK
The second half of the tutorial was designated to group presentations. A summary of each of the groups topics are as follows:
Early Years-
- technology is interactive, engaging, educational and is all about play.
- children are exposed at an early age (digital native) to technologies such as ipad, wii, kids laptop, meccano and robots.
One to one-
- this group focused on the One Laptop Per Child initiative.
- described as learning for learning.
- they are durable and light weight.
- these laptops support learning through doing.
- there are more than 4,000 students in Australia that are benefitting from this initiative.
Games in Learning-
- this group started off with an interesting quote- "If we teach today as we taught yesterday, we rob our children of tomorrow", John Dewey.
- games need to be implemented in the classroom to engage the students in learning through the use of wii, xbox kinect, etc.
- benefits --> repetition helps learning, encourages individual and collaborative learning and it is motivating for the students.
- disadvantages --> differing skill levels of the students, system failure/power outage, language barriers.
- why implement? to keep up with the needs of society. So that teachers do not get left behind by their students.
- games are how kids learn, it is not just busy work!
- games can be incorporated through the use of interactive web pages, web quests and consoles.
Google tools-
- Google is no longer just an online searching tool, it now provides images, news, blog sites, scholarly articles, etc.
- there are numerous free online tools supplied by Google such as docs, movies, powerpoint.
Mobile Learning-
- is technology that is portable, e.g. using mobile phones, laptops, GPS devices, etc.
- it encourages both independent and collaborative learning and also increases confidence and attention within the classroom.
- gives students the opportunity to bridge the gap between mobile literacy and ICT literacy.
- is an effective way to access information any time, any where.
Programming & Computational Thinking-
- is an approach to problem solving that incorporates digital technologies with human ideas.
- allows us to formulate problems in ways that allow us to use computers and other tools to solve them.
- programming is the language used to create programs that tell computers step by step how to solve the problem, e.g. beebots.
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