Tuesday, March 6, 2012

Week 2

During the tutorial for Week 2 as a group we went through a few of the google applications, such as blogger, docs and sites. 

A brief discussion was held about the prescribed readings for the week which were on the following topics:
  • Smart Classrooms Framework
  • ICT Certificate
  • TPACK
The second half of the tutorial was designated to group presentations. A summary of each of the groups topics are as follows:

Early Years- 
  • technology is interactive, engaging, educational and is all about play.
  • children are exposed at an early age (digital native) to technologies such as ipad, wii, kids laptop, meccano and robots. 

One to one- 
  • this group focused on the One Laptop Per Child initiative.
  • described as learning for learning.
  • they are durable and light weight. 
  • these laptops support learning through doing. 
  • there are more than 4,000 students in Australia that are benefitting from this initiative. 
Games in Learning- 
  • this group started off with an interesting quote- "If we teach today as we taught yesterday, we rob our children of tomorrow", John Dewey. 
  • games need to be implemented in the classroom to engage the students in learning through the use of wii, xbox kinect, etc. 
  • benefits --> repetition helps learning, encourages individual and collaborative learning and it is motivating for the students. 
  • disadvantages --> differing skill levels of the students, system failure/power outage, language barriers. 
  • why implement? to keep up with the needs of society. So that teachers do not get left behind by their students. 
  • games are how kids learn, it is not just busy work! 
  • games can be incorporated through the use of interactive web pages, web quests and consoles.

Google tools- 
  • Google is no longer just an online searching tool, it now provides images, news, blog sites, scholarly articles, etc.
  • there are numerous free online tools supplied by Google such as docs, movies, powerpoint.

Mobile Learning-
  • is technology that is portable, e.g. using mobile phones, laptops, GPS devices, etc. 
  • it encourages both independent and collaborative learning and also increases confidence and attention within the classroom. 
  • gives students the opportunity to bridge the gap between mobile literacy and ICT literacy. 
  • is an effective way to access information any time, any where. 

Programming & Computational Thinking-
  • is an approach to problem solving that incorporates digital technologies with human ideas. 
  • allows us to formulate problems in ways that allow us to use computers and other tools to solve them. 
  • programming is the language used to create programs that tell computers step by step how to solve the problem, e.g. beebots. 

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